Given sphereRadius and piVal, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division.
Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *)
#include <stdio.h> int main(void) { double piVal = 3.14159; double sphereVolume; double sphereRadius; sphereRadius = 1.0; sphereVolume = (4.0 / 3.0) * piVal * (sphereRadius * sphereRadius * sphereRadius); printf("Sphere volume: %lf\n", sphereVolume); return 0; }